Storia: Six Seven e la Tavola Magica:  (Le Avventure di Six Seven vol. 3)

Story: Six Seven and the Magic Table: (The Adventures of Six Seven vol. 3)

⚠️ CONTAINS SPOILERS ⚠️

From the comic book "The Adventures of Six Seven" Vol. 3 – published in July 2026

  • Screenplay and script: McGames
  • Art: Syarif 

Every summer, in beautiful Schiuma Marina, something special happens.

Surfers from every corner of the Brainrot world arrive in the city to take part in the most anticipated competition of the season:

🌊 The Local Wave Tournament

Gigantic waves, crowded beaches, music, fans, and some of the best surfers around turn Schiuma Marina into the summer surfing capital.

And in recent years, one name has towered over everyone else:

Cannelloni Dragoni.

 

🐉 Cannelloni Dragoni, the unbeatable champion

Cannelloni Dragoni is not just a good surfer.

He is the champion.

He knows the waves of Schiuma Marina like no one else, and in recent years he has dominated the Local Wave Tournament, building a reputation as a practically unbeatable opponent.

When Cannelloni enters the water, everyone already expects to see him on the top step of the podium.

But this year, there is someone in the audience watching those waves with different eyes.

Six Seven.

And 67 quickly makes a decision:

he wants to enter the tournament.

There is only one small problem...

😅 Six Seven doesn't know how to surf!

Not a little.

Not badly.

Not at all.

Six Seven is practically starting from zero, and he is up against competitors who have been training for years.

Worse yet: there are only 10 days left until the start of the competition.

For anyone else, that would be enough reason to give up.

For 67, it’s enough to say:

"I can do this."

 

⏱️ An impossible mission: learning in 10 days

And so begins a race against time.

Six Seven must learn to stand on the board, find his balance, read the waves, fall, get back up, and start again.

Again.

And again.

And again.

The initial goal might just be to finish a race without ending up underwater.

But, of course, we are talking about Six Seven.

He doesn't just want to participate.

He wants to win.

And he wants to do it by challenging none other than Cannelloni Dragoni.

 

✨ But that is no ordinary board...

The title of the story, however, suggests that something is about to change.

During this crazy preparation, a mysterious surfboard enters the picture.

A board very different from the others.

A Magic Board.

Where does it come from?

What powers does it possess?

And above all, will it really be an advantage for Six Seven, or will it end up complicating the situation even further?

We don't want to spoil too much for you.

We can, however, tell you one thing:

when Six Seven encounters something magical, things rarely go according to plan.

 

✍️ McGames and Six Seven: a partnership that continues

Behind "Six Seven and the Magic Board", we find McGames once again, who is particularly fond of the 67 character.

In fact, since the beginning of the series, McGames has written a story for every volume of The Adventures of Six Seven, trying each time to put 67 in front of something completely new.

And there has certainly been no shortage of ideas.

🔢 Volume 1 – 67 and the World Without Numbers

In the first volume, McGames starts with an apparently simple question:

what would a world without numbers be like?

No prices.

No schedules.

No street numbers.

No scores.

And above all...

what would happen to 67 in a world where numbers don't exist?

One of the first great adventures of the series, which immediately showed how much it was possible to play with the character by going beyond the original meme.

 

🔒 Volume 2 – 67: The Great Escape

In the second volume, everything changes.

Six Seven ends up in the mysterious and dangerous Rotten Valley, locked up in its fearsome prison.

67 knows he can't stay there.

With the help of his cellmate, he prepares a plan to attempt something that seems impossible:

to escape.

Thus "67 – The Great Escape" was born, a story completely different from the previous one, full of prisons, improbable plans, mysterious characters, and secrets.

And above all...

not all the mysteries of Rotten Valley have been solved yet. :)

Could we go back there?

Who knows.

€ 

🏄 Volume 3 – Six Seven and the Magic Board

And here we are at the third story.

After a world without numbers and an escape from Rotten Valley, McGames brings Six Seven into a completely different setting.

Summer.

Sun, beach, surf, and one of the most important competitions in Schiuma Marina.

But once again, the starting point is an almost impossible challenge:

can someone who doesn't know how to surf prepare in just 10 days and try to beat the tournament's greatest champion?

It's exactly the kind of challenge that Six Seven could never refuse.

 

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